Disney BYJU's Early Learn
About
BYJU’S in collaboration with Disney is designed for children from LKG to Class 3.
Roles
UX lead
Duration
2017 – 2020
My Role
The process was a series of steps varying from understanding the user group, building prototypes, and testing prototypes to iterating them.
Designing for Kids
The approach is to keep interactions and feedback consistent and smooth for kids so that they find it easier to learn about the app at a quicker rate. One challenge that we had to overcome is the communication that should take place between the device and the child, that is, when the device is ready for input or when a transition occurs from passive to active experience.
For this very purpose, we have set a visual and audio cue to indicate to the child that the app is ready for interaction. This acts as the base framework for all the interactive videos and games that follow a narrative.
Tap
Drag
Draw
Designing for parents
Learnings
The approach with this project is to keep kids as the focal point and design content specifically for them in a way they can consume it without any difficulty. Why do so? Because we feel like regardless of the immense amount of content available for kids on the internet, most of them were not designed keeping in mind the interests of kids.
Because of the unavailability of data for specific age groups, we had to start research on children of age 3- to 8-year-olds particularly, making the project a little bit more challenging than expected. The two main aspects we considered here were to design a platform that is more user-friendly and immersive for kids, while it is implemented in an age-specific manner, to make the process easier and more consumable.